Pull backPress anywhere on the course and drag down. The meter shows your power. Past 100% you overswing and slice.
Flick up to hitPush straight up past where you started. Drift left or right and the ball hooks or slices. Let go early to cancel.
Pick the club, set the aimChoose clubs with ↑↓ (only the putter is picked for you). Every shot starts pointed straight down the hole: tap the course or the map, or use ←→, to move the aiming ring. Under it you'll see the carry, the rise or drop to that spot, and the wind, which the ring doesn't allow for.
Read the greenOn the green the dots drift downhill; faster, yellower dots mean a steeper slope. The putter's range grows with the putt, and the flag on the meter marks the power to reach the hole on flat ground.
Rough and bunkers cost distance. Water and out of bounds cost a stroke. Boulders, walls, barns and windmill sails knock the ball around, and cart paths send it bounding. One round a day, so take your time.